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Online communities – the future has been here for 20 years

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Imagine a community built “on top of an ordinary commercial online service and uses an inexpensive — some would say “toy” — home computer to support user interaction,” and which can support “a population of thousands of users in a single shared cyberspace,” and which “presents its users with a real-time animated view into an online simulated world in which users can communicate, play games, go on adventures, fall in love, get married, get divorced, start businesses, found religions, wage wars, protest against them, and experiment with self-government.”

Well such a world was around 20 years ago – brought to you by the same people who built Pixar in the late 80’s – LucasArts Entertainment. Check out this paper describing LucasFilm’s Habitat back in 1990 at the First International Conference on Cyberspace – it is fascinating!

Like Larry Keeley said two weeks ago at the BIF conference, we always overestimate the amount of change in the short term and underestimate the amount of change in the long term!

(via wikisquared)

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